Unity Quiz Server
A Quiz content server and client, to ease the creation and sharing of quiz content.
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Noizoo.QuizServer.Content.Quiz.QuizSystem.QuizCardSystem Class Referenceabstract
Inheritance diagram for Noizoo.QuizServer.Content.Quiz.QuizSystem.QuizCardSystem:
Noizoo.QuizServer.Content.Quiz.QuizSystem.QuizCardSystemBasic Noizoo.QuizServer.Content.Quiz.QuizSystem.QuizCardSystemLeitner Noizoo.QuizServer.Content.Quiz.QuizSystem.QuizCardSystemCheck


class  ProficiencyDeck

Public Member Functions

int CountAtProficiencyDeck (int deckIndex)
virtual void Reset ()
bool IsUntested (QuizCardID cardID)
abstract QuizCardID GetNextCardID ()
abstract void UpdateStats (QuizCardID cardID, bool correct)
virtual QuizCardID AddCardToPool ()
virtual QuizCardID[] AddCardsIfCountIsBelowMin (int min)
virtual List< QuizCardStatsGetCombinedStatsList ()
int GetNumberOfKnownQuestions ()
virtual bool LoadQuizcardPoolProgress (string filename)
virtual void SaveQuizcardPoolProgress (string filename)

Protected Member Functions

QuizCardID AddCardToDeck (int deckIndex)
virtual void OnLoadAddCardStats (QuizCardStats quizcardStats)
bool FindIndicesOfCardID (QuizCardID cardID, out int deckIndex, out int deckCardIndex)
bool Contains (QuizCardID cardID)
void SaveBinary (string filename, int auxDataCount, List< QuizCardStats > qcstatsList)
bool LoadBinary (string filename)
void ReadSelectionBinary0 (BigEndianReader reader, ushort versionMinor)

Protected Attributes

ushort _versionMajor = 0x00
ushort _versionMinor = 0x1000
ProficiencyDeck[] _proficiencyDecks


int Count [get]
int PackageCount [get]

The documentation for this class was generated from the following file: